Friday, March 14, 2014

A Little Bolt Action

After a bit of an absence I will get back it to a more regular posting again. Between a lack of tabletop gaming and some computer problems I have been very delinquent in my posting!

I have been playing a fair bit of rpg's lately returning to Call of Cthulhu as a player after running Star Wars with the same group and continuing D&D 3.5 with another group while starting another group over Google+ with Dragon Age.

Unfortunately my CoC PC died early in the 2nd session being suffocated by a blob so I will be starting a new PC next session. The D&D campaign is starting to make some headway, now if we can only get the weather to cooperate so we can get together as scheduled that would be great. And the Dragon Age game is bringing in a new player who hasn't gamed in awhile and who I have been reacquainted with through my wife's work place after many years. So we played an introductory game to introduce the game setting and mechanics and try playing over Google Hangouts which seemed to work out well so I will integrate 1 or 2 more players soon.

As far as miniatures go I put together the Reaper Miniatures Cthulhu figure, it is hard to call it a miniature as it is fairly large and managed to get in 2 games of Bolt Action with my Canadians. Now we did do one major rule error in that my off board artillery fired numerous times when it should have only happened once but it was shelling my own troops so I guess it was all fair!  So next up is to paint some more Canadians! I also ordered the miniature rules Muskets & Tomahawks which is a skirmish game set during the French & Indian Wars. It seems to get good reviews and I have been looking at it for along time now so why not indulge in gaming some Canadian history!

Cthulhu green stuffed, now I just have to figure out how to paint him!

My pin markers for Bolt Action. I need something that will not be mistaken as terrain(and over looked) but something that is not too distracting on the table.

The table. Our first battle was 500pts which we played on a 4 by 4. The red markers indicate the edge of the play area.

The Canadians advance in the foreground. We played demolition, The objectives were the green(in front) marker and a white one hidden in the back of the picture to the left.

Not many casualties yet as the Germans move up.

My sniper team goes down!

Most of this was caused by my own arty falling short.

The Germans have occupied the cover while my arty continues. This was a rules error, the arty should not have continued firing for the rest of the game. It took out both our HQ's and threw on more pins.

The Germans got into strong positions and that was the end for the Canadians!

The end. No one got their objectives though the Germans tried to push through.

The second game at 1000pts we used the whole 6 by 4 table.

My Sherman's moved up supported by infantry. This was the point defense scenario and my objectives were all along the back of the board. I planned a strong push on one flank but got targeted by my artillery...again. We made the same rule error and the arty kept falling. We plan to revisit the game soon.

The German defensive line.

Looking down the road...

Boom!

The Germans with clear command of the battlefield.

And viewed from their other flank. My arty really kicked the s*** out of my advance, so looking forward to a redo now that we know hoe the arty should have worked.

Friday, January 3, 2014

New Year Projects

I hope everyone had a great holiday season and managed to get some games in.

Now is the time to make a list of gaming projects to complete this year but seeing as I don't work that way I think I will skip that part, other than planning to finish a couple of 28mm units I have, some British Napoleonic line infantry by Victrix and some British Pike & Shotte by Warlord Games. I will probably just sell these when they are done as I have no real plans to game these periods in this scale.

As far as gaming over the holidays go I did manage to get in a few board games and there was a number of games arriving under the tree for various members of the family.

I received Firefly the Board Game while Tristan got SmashUp, Galen received Three Little Pigs and the family got Temple Run, Mario Memory game and Yikerz.

Tristan and I are playing a game of Conquest of Nerath, which is a conquest(surprise!) game set in the D&D world, though I am not sure if we will finish it as Tristan seems busy. We have also got in a number of games of Yikerz, Temple Run, Three little Pigs and Mario Memory game(which I am not very good at!) and hoping to try a game of Firefly soon.

I have completed my 2nd wave of 28mm Canadians so I can now field two armies for Bolt Action. I may try a solo game first just to get comfortable with the mechanics before trying it out with some of the other interested parties here. In this case I based the team weapons on one base so the mortar and 3 crew are all on the one base. I thought I would try this for a change instead of mounting the crew all separate as I have done in the past. I will see which method I prefer after a few games.  

So here are the pictures of my completed Canadians representing The North Nova Scotia Highlanders and the Fort Gary Horse.

The new group of North Nova's. A 6pdr, a 10 man squad, mortar team, HMG team, PIAT team, sniper Team and a 2 man artillery spotter in the back. 

PIAT team.

Sniper team.

The Bren section.

HMG team.

Mortar team.

The complete force joined by 2 tanks from the Fort Gary Horse.

Ready for review!

Monday, December 9, 2013

Return to the WWII 28mm Canadians


Awhile ago I painted up a few WWII 28mm Canadians by Black Tree Designs. One squad and a command unit a Sherman and a Sherman Firefly to be exact. Since then I have picked up the Bolt Action rules and would really like to give them a try. Previously we had been using Disposable Heroes by Iron Ivan Games and they work reasonably well though the infantry/vehicle rules are not the most seamless. The Bolt Action rules read well but you can only really tell how easy they are to play once you put the armies on the table!

I already have a good size Soviet force and my friend has a good size German force and I know a few other people who might like to give the Bolt Action rules a try so having a second army ready to play would be nice.

So I checked my painting note book in which I keep sporadic notes on the paint colours I use to paint various armies and I had actually written down the paint colours I had used which was a pleasant surprise.

From my initial painted group I am adding another squad, a MMG, a mortar, artillery spotter, a sniper team and a 6pdr AT gun which still leaves another squad, sniper team, LMG team, 2 PIAT teams, and a few assorted soldiers.

I mounted all the figures I wanted and then primed them except the squad which my friend had previously mounted and primed.

So there is still work to do but at least I have gotten a good start. I will finish off the base colours and then shade and highlight. I also have a couple of jeeps and a M5 halftrack I can dig out if I want. They are slightly older models and do not compare to the new models for detail(and scale for that matter!) out now but they will do in a pinch.

Canadian rifle squad primed and based.

6pdr AT gun. I have since glued the crew directly onto the base removing their individual bases allowing me to trim a little off the gun base.

The MMG.

The mortar.

The teams


The book with my colour guide.
The 2 main uniform colours mixed 1:2

The sniper Team

Mortar team.

MMG team.


The infantry force under way. The soldiers on the right are the original completed ones.

The new squad.

Artillery spotters.
And the 6pdr AT gun.

Wednesday, November 13, 2013

And Here I Go Again

The last little while has been busy with real life stuff getting in the way of my hobby time so I have been doing a little bit of this and that as time permits but no major projects under way.

I've been very slowly putting my 15mm Flames of War German mobile AA together and also putting together a 28mm 6pdr AT gun for my WWII Canadian force I am building. Hopefully soon I am going to give the Bolt Action skirmish rules a try with either Eric, who has Germans, or Chet in which case it will be my Canadians vs my Russians.

This last weekend I went to Halcon in Halifax for my 3rd year as a volunteer on the gaming floor. This time I went for all three days. Chet and I did game demos for Malifaux, X-Wing and Zombicide. It was fun though I hardly had any voice and Chet had pinched a nerve in his neck so Chet did most of the speaking and I did the reaching! I met some nice people and put some faces to people I only knew by name. Unfortunately I used my phone for the picture taking at the con and they didn't turn out that great.

Eric and I are planning on getting in a game of 15mm Napoleonics soon using the Lasalle rules and we are getting our respective armies together.

Another activity that has been sucking up my time is playing Mass Effect on the PS3. I have had ME2 for some time but about a month ago I gave it another try and it sucked me in, playing it through multiple times and for a recent birthday my wife bought me the trilogy so I am starting with ME1 and going to play through the whole story with 1 or 2 characters.

Well that is about it for now and hopefully I am back on a semi regular posting schedule once again.




Monday, November 11, 2013

Back

Just a quick note to say between work, colds and computer troubles I haven't been able to post as you can tell but things seem to be getting under control so soon I will put up a post Hal-con 2013 report were Chet and I demoed X-Wing, Malifaux and Zombicide.

Tuesday, September 10, 2013

Star Wars The Edge of the Empire

After three play sessions and having incorporated the full rules here are my thoughts from a game masters perspective of the SW:EoE from Fantasy Flight Games.



The book layout is very nice but sometimes particular things are a little hard to find. They also have these grey boxed text areas that contain some important game information (like how to manage a chase) but when I am reading  rules I tend to read the main text and don't look for rules in these aside areas so that took some getting used to. Also the equipment section seems a little weak.

The game mechanics themselves are very easy and if you can't find that particular rule you were looking for it is very easy to make up a ruling on the fly that will work perfectly fine without taking players out of the game. I have played Warhammer Fantasy Roleplay 3rd edition which uses a similar dice pool mechanic so I had an idea how it would work. The tweaks they made for SW:EoE make the system streamlined and fast but if you are looking for a system that gives precise measurements on a grid or anything like that this is not the system for you. I have incorporated maps and figures in play and will probably be doing it even more so in the future but you don't need them and I use them to show where the PC's are relative to terrain and other characters not to measure distance(at least not in a precise way). That way the players know exactly what is going on.

The Dice. You play with a set of special dice and pick out the dice to match the ability of the PC performing an action as well as dice that determine the difficulty of the task then you throw in some for situational bonuses or difficulty. Green dice and yellow dice are your skill dice. Green represents your basic ability and then you replace a number of the green with the better yellow dice for your skill level. Purple is the basic difficulty. The more difficult the more purple dice. Sometimes these are replaced by red dice to represent your opponent's skill. Then you can throw in some black dice for negative modifiers like fighting in the dark or blue dice for positive mods like "I have night vision goggles". Once you have this in your hand you roll the dice and look at the symbols. Successes cancel Failures. Threat cancels Advantage. If you have more Success than failure you succeed. And then there may be a good benefit if you have some extra Advantage (you see garbage compactor door you could escape through)or something not so good if you have some left over threat(maybe you cannot contact your droids to stop the compactor). This system is actually very quick to use during play which makes for a smooth running game and also I find that it keeps you in the game, in character, in action because it's fast to do and you are not doing math no matter how easy it may be. Just the statement of saying you have to roll a certain number on a certain type or number of dice tends to break up the narrative just a bit. The problem with the dice mechanic is thinking of the good and bad side effects that come up from the Advantages and Threats. There is a chart of some basic effects to help out. There is also two symbols, one on each of the yellow and red die which means something really good happens(yellow die) or something really bad(red die). These can be fun but can take some creative thought.

If you want to run a Jedi character you are out of luck, you can run a minor force sensitive character but the force won't be filled out till the next core game and probably not a full Jedi till the third core book in a year or so. 

I played the first session using the beginners rules and scenario. The full scenario took us two and a bit sessions and by the second session we had switched to the full rules. Everyone got quite comfortable with the dice mechanic within the first session and I was comfortable enough as the gm by the 3rd session to(hopefully) put more energy into describing the action and environment.

We are continuing the adventure with the online adventure "The Long Arm of the Hutt" and the players are going to convert the pre-generated characters provided with the quick start game to full game rule characters.

The players range from one with only a little rpg experience, two with mostly d20 experience, one with lots of experience but mostly as a gm and one player with extensive knowledge of the Star Wars universe and all seem to be enjoying the game.

So I would say if you like Star Wars(and who doesn't) this is probably worth giving a try, if you like a sci-fi 
you will probably also like this unless you want a hard science game or if you just want a fun and fast game this should hit the mark as well.

As a quick note I got back into the painting mode a bit so bashed out some fantasy figs which I haven't done in a very long time before I switch into continuing painting my 28mm WWII Canadians.

Sunday, September 1, 2013

More Edge of Empire and Some Good Old Games Workshop

My modelling has sort of ground to a halt lately do to a lack of interest but I find the various aspects of the gaming hobby always keep me involved and right now I am not in the model building/painting frame of mind. I have been getting some models on the gaming table though and playing a few games which is always good.

So before I went camping with the family for a week in PEI Tristan and I got in another game of good old Warhammer 40k. This game I pulled out my Space Marines and we fought another 1250pt game. I did do a little painting here in that my Landraider Crusader had been built but never painted so I put on a quick coat of paint so that it at least wouldn't stand out in my army as the one unpainted piece. Let me just say I expect my Orks to consistently fail their army saves but my Space Marines...oh well that's how it rolls I guess.

While camping we played a few short games I brought with me which were  Munchkin by Steve Jackson Games and Once Upon A Time by Atlas Games. These are games the whole family can play including my (almost) 5yr old(with help). I think he may be a rpg enthusiast as he really likes the story telling games like Once Upon A Time or just the old around the campfire taking turns telling a story game. I also brought Gloom but we didn't get time to play.

Tristan and I are preparing a game of Warhammer Fantasy now. This will be another 1250pt battle and we have played the latest edition before but not in quite a long time.

I ran the second session of Star Wars: Edge of the Empire and have pretty much integrated the full rules into play now. We finished off the basic scenario that came in the beginners box and started the downloadable adventure from FFG. The core rules are pretty fast which makes the game fast to play allowing more time for role playing so now I have to polish off my understanding of some of the more common rules like starship combat, healing and repairing so I can concentrate on role playing the NPC's. I have to say that as of right now I really like the system but the equipment section is a little sparse but has enough to get through. I am hoping that this will be expanded on fairly soon.  

I also started to run a game of Dragon Age RPG be Green Ronin for my son Tristan and Michelle. This system is very easy to get into. I started them off with the free Quick Start adventure and will be finishing it up the next session and starting the adventure that comes with Set 1. I am not sure how this game will run in the long term and it seems hard to track down the second set that takes the PC's to level 10 and I assume fills in some more details. I had wanted to pick up the set before I started to run it but could not find it.

My 1250 pts of Space Marines. My Crusader just has a base coat of paint.

The battlefield.

The enemy, IG perhaps unwittingly tainted by chaos.

The setup, Vanguard Strike. The mission, Purge the Alien.

The units close. The Predator and Leman Russ exchanged inconclusive fire for a number of turns.

Still early in the game. The IG holding their positions and waiting for me to close.

My Crusader and Terminators enter play. The Terminators did some damage but were taken out by the IG gun line.My Space Marines engaged the IG infantry but after failing 4 out of 5 armor saves in 1 round I could see the writing on the wall. So my Company commander issued a challenge to try to redeem some glory. he failed to hit once and then failed all his armor saves and was pounded into dust. My SM must have got a hold of some Stormtrooper armor from Star Wars! The game ended in a 7-3 loss.