I played loads of game this time round between some at home and the demo games at Hal-con its been a pretty full period for games.
Tristan and I played another game of Battlelore in which I finally got a win. After finishing all the scenarios in the main rule book we have started the scenarios from the Dwarf expansion that Tristan has. We have been ticking off each scenario as we go so we know exactly how many we have played.
At Hal-con I ran a few demos. I was only there on Sunday and was running the demos by myself but I did manage to get some interest in the games I had brought, running a few demo games of Dust Warfare and Infinity and some detailed game turn explanations for Infinity and Malifaux for interested folks.
I also played a game of
Zombicide by Cool Mini or Not. My friend Chet had brought the game down and we had 6 players while he ran the zombies until one of the players had to go and then he hopped into that players spot. It was a fun game and very tense action. We managed to get a win though 3 characters died, including mine.
Eric, another friend came over on a day off and we played a game of Force on Force by
Ambush Alley Games . The first turn took quite some time because it had been awhile since we had played last and we were introducing vehicles. After the first turn the game came back to us and we played fairly quickly after that and I got a marginal victory. We had made our own scenario with 2 HUMVEE's of USMC troops coming onto the board accompanied by a truck with a unit of Iraqi army soldiers working with the Americans. The insurgents were in ambush already on the board. The insurgents waited for the Iraqi army unit to drive by and destroyed the following HUMVEE with a RPG hit causing 1 light wound. The second HUMVEE swung wide and took cover behind a building. From then on the American forces slowly caused casualties to the insurgents with the second team flanking around the enemy on foot. The Iraqi army unit was badly mauled in the action and the USMC took 1 KIA before chasing the insurgents off the board taking a few POW's in the process.
We also managed to play a small game of
Infinity which was very quick with me losing. We played at 100 pts with my PanO troops taking on Eric's Araidna. This was still a learning game and I learned that when the other player has a lot more units on the board I have to be very careful with the few, if powerful, units I have. The game was very fun though and we will play this again soon.
Finally Tristan and I played a 800pt game of
Flames of War pitting an American Infantry Co. against a German Armoured Panzergrenadier Co. I took pictures during the battle so take a look below to follow the battle. Tristan wants to give this another go soon as well. I found the 3rd edition to be clearly written, easy to look things up during the game and fast to play, so I give this edition a thumbs up.
Hal-con 2012
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The games room, Sunday morning, just starting. |
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From the other corner. |
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My demo games setup, Malifaux and Infinity. Dust Warfare came out later. |
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The Empire was well represented. |
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Zombicide, my character(red)about to be pulled down by a dozen zombie's, no wait one of the other players throws in a molotov cocktail and kills them...and me. |
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The empty square where I was, many more zombies on the way. The player that killed me was killed very shortly! |
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Flames of War
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Initial deployment. Germans at the top. Panzergrenadiers on both flanks with StuG's in the middle. American infantry spread out along their deployment zone at the bottom with Shermans on 1 flank and a mortar platoon and HMG platoon on the other. The 2 beige stands are the American objectives while the 2 turretless panthers are the German objectives. |
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German turn 1. The StuG's have taken up position in the crops, 1 panzergrenadier platoon moved into the town while the other is flanking behind the hill to advance on the objective. |
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American turn 1. Mortars try to lay down fire(miss), infantry advances on the town while the Sherman's advance on their objective taking out a StuG on the way. HMG's take up position on the hill. |
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End of turn 2. StuG's and Sherman's trade ineffectual fire. German's consolidate in the town inflicting casualties on the exposed American infantry. Out of the picture, on the hill, the American HMG's are overrun by an assault. |
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A view as the Americans approach the town. |
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End game The Shermans are halted by StuG fire. The Germans hold the town as the 2nd panzergrenadier platoon completes it's sweep onto the objective. |
Force on Force
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The set up. The USMC supported by an Iraqi patrol prepared to enter the board. Insurgents hidden in the compound and 2 areas of bush, one near the road where the USMC/Iraqi will enter and the other group further down the road near the hill. |
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Looking up the road. Insurgents hidden on the left and directly ahead. |
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The Iraqi's are pinned down under fire, 1st HUMVEE taken out with crew dismounted. The 2nd HUMVEE is behind the building with it's crew occupying the building. The first group of insurgents by the road have been taken care of. |
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The 2nd group of insurgents(top right in the bush) suffer from USMC fire. |
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The USMC team in the building(far back) advanced along the hill and took the building while the other team moved to the white truck and pinned the insurgents to cover their advance. A sand storm had blown up to help cover the movement. |
Infinity
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The board set up. PanO on the bottom, Ariadna on the top. |
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A street view from the Ariadna side. One of my fallen troops in the background. |
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That's all or now folks,